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Ue 4 cant find sound reference3/24/2023 ![]() ![]() The following types of Brush Actors are available in Unreal Engine:īrush Actors are commonly used to quickly prototype environments and block out levels. These Actors can be changed using the Geometry Editing mode in the Level Editor. Refer to the Skeletal Mesh Actors page to learn more.īrush Actors are a basic type of Actor that displays simple 3D geometry in the scene, such as spheres, cubes, and stairs. Skeletal Mesh Actors are commonly used to represent player characters or NPCs, as well as other animated creatures and complex machinery. These can either be created and exported from external 3D animation applications, or programmed directly in Unreal Engine. The Skeletal Mesh Actor displays an animated mesh whose geometry can be deformed, typically through the use of control points during animation sequences. Refer to the Static Meshes section to learn more. Static Mesh Actors are commonly used to create game worlds or other types of environments. Otherwise, the Actor itself can be moved or changed in other ways during play. A mesh is static if its geometry does not change. ![]() Although the name implies that the Actor is static (or unable to move), the "static" refers to the type of mesh used rather than the Actor's ability to move. The Static Mesh Actor is a simple type of Actor that displays a mesh in the Level. Skeletal Mesh Actors, which are typically used for player characters and animated non-player characters (NPCs). Static Mesh Actors, which are used to build levels and environments. ![]() Unreal Engine uses two types of mesh Actors: Some plugins and project templates add their own Actors, and certain Actors may not be available for all projects.Ī mesh defines the shape and size of an environment prop or a player character. Note that this is not a comprehensive list of every Actor type available in Unreal Engine. Each section includes links to other pages and resources where you can learn more about these Actors and what you can do with them. The Actors are grouped by purpose and functionality. This page describes the most common types of Actors you will be working with in Unreal Engine. ![]()
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